It offers a very straightforward healing kit that meshes well with the ‘press button to make HP bars go up’ mindset, and a plethora of powerful tools to salvage almost any situation. White Mage is considered by many people to be the most beginner friendly healer, and rightfully so. As healers do not have a strict healing rotation, this guide will focus on highlighting what makes each skill unique and explain some common use cases. However, their most valuable support ability is Teleport, which is useful for most jobs, specially spellcasters, allowing them to reposition in battle and move to areas otherwise inaccessible to other units.This guide aims to provide a basic overview of White Mage and offer guidelines on how to use each skill in its toolkit effectively in any environment. Time Mages can also use the Mystic's Manafont to remedy their high MP costs. The Quick spell helps assist a powerful class like Dark Knight or Sword Saint into getting another instant turn without having to rely on positioning/skill limitations of the Mime, though a Mime can mimic Quick to give someone else an extra turn in the proper position, or target themselves with Haste. This job can also benefit from the speed of a Ninja (or improve the speed-based steal rates of Thief) by having more speed and not relying on magick attack as it uses support magick. While Time Mages can be used as main jobs, switching to Black Mage and equipping Time Magick can give them a wide array of offensive spells. The Time Mage's only offensive spells are Meteor, which is devastating, but takes a long time to charge (having the third slowest cast speed in the game, even with Swiftness it cannot compete with anything that is instant or takes up to 4 turns charging) and the Gravity spells, which can hurt enemies by a quarter their HP or half of their HP, if they hit (which works with Arithmeticks, unlike Meteor). They are invaluable in any fight, as Haste can greatly turn the tide of the battle to the player's favor. Much like other mages, they have low HP and high MP and magick, although lower than the Black Mage and Summoner. The Time Mage is a support-oriented magick job focused on bestowing various buffs to their allies while also having access to status ailments to cripple their opponents. Move while floating a height of 1h above the ground. May fail when attempting to travel to distant locations. Receive an immediate turn when critically wounded. Time magick that warps space-time, causing an enormous meteor to fall on the battlefield.ĭamage: (40 x Magic Attack) x (Faith/100) x (TargetFaith/100) Quote: "Black sheep of evil times, cover our light! Demi2!" Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100) Quote: "Revenge with dark-evil spell! Demi!" Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces. Quote: "Restore lost time in the spiral line. Time magick that hastens the localized passage of time, causing the target's turn to come more quickly. Quote: "Spell break, turn into a avenging light! Reflect!" Time magick that creates a magick-reflecting field. Quote: "Land of mercy, loosen tight fists! Float!" Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100) Time magick that warps space, allowing its targets to float a height of 1h above the ground. Quote: "Land of all lives, suppress all rebels! Don't Move!" Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100) Time magick that creates an anomaly in space to prevent its targets from moving. Quote: "Spirits of time, Hide us from the judging hand of God! Stop!" Success Rate: (110 + Magic Attack) x (Faith/100) x (TargetFaith/100) Time magick that halts the passage of time for its targets, preventing them from receiving turns. Quote: "Obey the sky's will, slow time down! Slow2!" Quote: "Time, rest and give your kindness to the worthy! Slow!" Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. Quote: "Times current, place me in your whirlpool! Haste2!" Success Rate: (240 + Magic Attack) x (Faith/100) x (TargetFaith/100) Quote: "Layer upon layer make your mark now. Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100) Time magick that hastens the passage of time for its targets, effectively boosting their Speed. Hasteja and Slowja have a 20% chance of randomly being learned in battle by a Time Mage who has yet to learn the spell and is inflicted with the status.
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